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Greenforce Online Shop is closing

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Just got the email; the online shop is closing on July 31st. They're having a clearance sale with discounts right now.

Products that are available in supermarkets' refrigerated sections and apparently some individual mix products (I've never seen those in supermarkets around here) will supposedly still be available.

Excerpt from the email: "Distributing fresh products via an online shop and maintaining a secure cold chain is neither economically nor ecologically viable for us – and therefore no longer “good for the planet”.

And with only our “Easy To Mix”-range, the shop – however loyal you are – is unfortunately not profitable to operate.

Therefore, it is with a heavy heart that we say: Our online shop will close on July 31st, 2025. 💔

But don't worry: Some of our Easy To Mix products (e.g., mince, meatballs, burgers, bacon bits or eggs) are of course still available on supermarket shelves – depending on the market and region."

Oh man.... I really appreciated our doomsday cupboard stocked with long-lasting Greenforce stuff. Too bad! And my favorite large-format soy chunks (Vantastic) haven't been available from Velivery for months now. 😭

Top Comment: Bankruptcy incoming, or will they really keep stocking fresh produce at the supermarket long-term? I really quite like the cevapcici and the liver sausage.

Forum: r/VeganDE

Green Force Gear

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Anyone used any of their stuff? I’m interested in their split front chest rig but not a lot of info/reviews out there about them

https://www.greenforcegear.net/shop

Top Comment: All the people in the comments are shitting on it because it's not a "made-in-america" brand, but from what i've seen, a lot of the european guys on instagram really like their stuff.

Forum: r/tacticalgear

Green Colors not loading in Skylanders Swap-Force

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I am attempting to play Skylanders Swap-Force on the emulator and the game works perfectly and everything looks good until I load into the game and then it seems like the green color isn't loading into the game itself everything is very harsh reds and blues. Does anyone know of a fix for this? In the clip attached you can see the red and blue when in gameplay change into then normal colors when entering the cutscene.

Top Comment:

I have the same problem, but dont know how to fix it

Forum: r/rpcs3

Green_Force_5472 (u/Green_Force_5472) - Reddit

Main Post: Green_Force_5472 (u/Green_Force_5472) - Reddit

Forum: reddit.com

Green hydrogen hype fades as high costs force project retreat. In recent months, some of the biggest would-be developers of the fuel have canceled projects, axed orders and scaled back investment plans. The low-carbon fuel is simply too expensive to stimulate demand in many sectors of the economy.

Main Post: Green hydrogen hype fades as high costs force project retreat. In recent months, some of the biggest would-be developers of the fuel have canceled projects, axed orders and scaled back investment plans. The low-carbon fuel is simply too expensive to stimulate demand in many sectors of the economy.

Top Comment: The numbers for green hydrogen as a fuel or energy source have never added up, especially when you look a little deeper than the superficial talking points being tossed around. It takes an enormous amount of renewable electricity to produce due to conversion inefficiency, and it loses big again on converting the hydrogen back to electricity or to heat. Not to mention that even after it's produced both storage and transport are major headaches from a cost perspective as well. The bottom line is that everything that can be electrified should be. The cost of renewable electricity is dirt cheap, and getting cheaper. Hydrogen should be reserved only for those niches that can't be electrified.

Forum: r/energy

Green Acres - Reaper and force field?

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So played it for the first time last night, got Mortaccio tanking it with Vespers, Death Spiral, Hellfire, and La Borra, basically the untouchable Hand of God... I see maybe at the 28 minute mark a large blue Grim Reaper - that doesn't do anything but stay at the bottom left of the screen. I also noticed what appeared to be a semi transparent band all across the bottom. I did not know what it was, but as I am ticking down to gg ez, suddenly... I start dying. Nothing can touch me but I am losing health. By the time I noticed it through the visual mayhem - I am dead. The only thing I can figure is maybe that lower part of the screen with that white transparent band is some kind of force field? That dealt damage because I was touching it? Just want to know before I go do it again. Thanks in advance!

Top Comment: That guy appears on Gallo Tower, I think he’s filling it up with water or something. Either you kill him with pentagram/moon or you have to keep moving up the screen.

Forum: r/VampireSurvivors

What do you think? Nike sb force 58 Noble green

Main Post: What do you think? Nike sb force 58 Noble green

Top Comment: Dope! Lemme know how they skate. I have the dutch blue and white colorway but do not have the time to skate right now. They're comfy as hell honestly, even though they don't have the tech that my Bruin reacts have.

Forum: r/NikeSB

Act1 GREEN items that will last you the whole game.

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The itemization in BG3 is one of the most important elements of the game when it comes to optimizing your party for combat. The game does a pretty good job of using the Uncommon, Rare, and Very Rare tags to indicate which items are the most powerful. However there are a number of GREEN quality items which can be obtained in Act1 which have INSANELY powerful effects that are so strong that even the Very Rare and Legendary items which you can obtain in Acts 2 and 3 have a hard time competing with them. Unfortunately players often overlook these items because of their GREEN quality. Surely the Very Rare items MUST be better right? Well not always. Here is an incomplete list based on my own experience.

  1. The Skinburster Halberd. On first glance this is just a +1 Halberd with a marginal effect when it deals damage. However players who carefully read the "Force Conduit" ability will immediately see that this buff is actually INSANELY powerful on the right character. Because of the way damage reduction works in BG3 (Resistance applies first and then flat damage reduction second) a character with resistance to physical damage (like a raging barbarian for instance) will be able to quickly stack Force Conduit and become effectively immune to Slashing, Bludgeoning and Piercing damage. As if that wasn't good enough already, force conduit ALSO does AoE force damage to enemies when your character gets hit. You should be able to stack this to 10 in two rounds of combat at which point you are effectively negating any physical damage attack that does less than 20 damage. But wait! There's more! The Skinburster is also a Halberd which means it works with Polearm Master.
  2. Warped Headband of Intellect. This one isnt as flashy as the Skinburster Halberd, but it has ALOT of uses and is almost always handy even if you arent using it for combat. Intellect is one of the most common "dump" stats in D&D because it does very little outside of skill checks for any class other than Wizard. However, some multiclass builds (such as Wizard + anything) can really benefit from having a reasonable Intelligence score. If you are experimenting with such a build, the Warped Headband of Intellect can be a real life saver as it allows you to completely dump intellect in favor of other stats and still have a +3 to int skills and checks. If this isnt the case for you, its STILL useful for helping you pass Intelligence based skill checks like Arcana, History, Religion and Nature.
  3. Gloves of Archery. These are brutally simple but insanely good. They simply give you a +2 to damage with ranged weapon attacks. That may not seem like much, but ANY effect which adds flat damage to your attacks is exceedingly rare and almost always worth taking. There are other glove items that can add various elemental damage to your attacks, but for a bow wielding character these will be very hard to replace even well into act3.
  4. Gloves of the Growling Underdog. What if the defining feature of the Barbarian (Reckless Attack) wasn't Barbarian exclusive AND didn't give enemies advantage when attacking you? Well if you ever wondered this then these gloves are for you. They grant you advantage when attacking as long as there are 2 or more enemies surrounding you. This is actually incredibly easy to achieve, sometimes with as little effort as simply walking up to two enemies who are standing near each other. Perfect for a Fighter or Paladin who don't generally have instant access to advantage and a great way to mitigate the -5 to hit penalty from Great Weapon Master.
  5. Hellrider's Pride. These aren't actually THAT good, but they are on this list by virtue of the fact that you can get them super early in the game (Druid Grove) and they can be a massive help getting through the early levels where staying alive can be a struggle. These gloves give any target that you heal resistance to Bludgeoning, Piercing and Slashing damage which is BY FAR the most common damage type for the bulk of act 1. Combine this with any class that can heal more than 1 target (Oath of the Ancients Paladin anyone?) and you have a really great way to keep your party members alive and kicking even when they are relatively weak at the start of the game. They fall off more quickly than the other items on this list, but if you HAVE a healer in your party they 100% want these.
  6. Necklace of Elemental Augmentation. Okay this one is my personal favorite because it is the very first (of several) items you can obtain which allow you to pursue the degenerate strategy of using CANTRIPS as your primary damage spell, thus saving your valuable spell slots for powerful utility, crowd control, and Counterspells. This necklace lets you add your spellcasting modifier to your damage rolls when dealing elemental damage with a cantrip. By the time you pick this up you should have a +4/+5 spellcasting modifier which on its own is enough to make Firebolt and Ray of Frost consistent and reliable damage. However if you combine this with Draconic Bloodline Sorcerer which allows you to add your spellcasting modifier to elemental damage based on your bloodline, then that means you are getting a +8/10 to the damage. Now Twin-Cast that cantrip for TWO cantrips at a +8/10 damage and suddenly we are getting insane value from our cantrips. Later you can find an item that adds your Charisma modifier to cantrips (+15 to damage now!) and then even later an item that lets you twincast all your cantrips for free. If you are playing an elemental themed sorcerer, this necklace is JUST the best thing EVER.
  7. Silver Pendant. Another simple but deadly. This necklace lets you cast guidance.....thats it. Guidance is really good. I recommend giving this you your lockpicking character so that they can sneak, hide, and pickpocket without having to drag a cleric or druid around with them everywhere they go. Equip something else in combat but keep this in your bag in case you need to lockpick or steal something.
  8. Smugglers Ring. Same as above. Keep this in your bag, equip as needed. It gives you +2 Sleight of Hand and Stealth.
  9. Caustic Band/Strange Conduit Ring. These just add flat damage to your attacks. The more attacks you make the more damage you add. Strange Conduit Ring requires that you are concentrating on a spell, but that isnt too hard and works especially well with Hunters Mark and Hex as you maintain your concentration even after combat ends or if you kill your marked target. Anything that adds flat damage is just good.
  10. Boots of Striding. There aren't that many boots in this game and these are better than most despite only being green quality. They make you IMMUNE to prone and being moved against your will if you are concentrating on a spell. And since one of the most common ways to lose concentration is to get knocked on your ass, this is pretty damn good. These also allow you to run across your own ice patches and grease as well as stand near cliffs and ledges with little fear of being shoved off.

I'm sure I missed a bunch so be sure to share your own favorites and let me know what you think!

Top Comment: I think the gloves of thievery were first act right? Advantage on all sleight of hand checks.

Forum: r/BaldursGate3